J Carter, W Hsieh, L Stoller, M Swanson, L Zhang, E Brunvand, A Davis, High- Performance Computer Architecture, Proceedings. Fifth , Erik Brunvand of University of Utah, Utah (UOU) with expertise in: Computing in Social science, Arts and Humanities, Computer Graphics and Computer. List of computer science publications by Erik Brunvand. Jung-Lin Yang, Erik Brunvand: Self-Timed Design with Dynamic Domino Circuits.
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High Performance Graphics Peephole optimization of asynchronous macromodule networks. Dual streaming for hardware-accelerated ray tracing. Games as motivation in computer design courses: A detailed study of ray tracing performance: Low latency self-timed flow-through FIFOs.
Fast, effective BVH updates for animated scenes. Technological fluency through circuit bending.
Provide feedback about this page. Hardware prediction of OS run-length for fine-grained resource customization.
I gave a talk about my class Making Noise: Here are the slides to the talk: Professor Brunvand joined the Department of Computer Science in KenslerDaniel KoptaErik Brunvand: Sustainable IC design and fabrication.
KenslerErik Brunvand: MelhemPanos K.
HsiehLeigh StollerMark R. Operating Systems Review 43 2: SpjutErik BrunvandAl Davis: The Visual Computer 34 Precise exception handling for a self-timed processor. Gaurav GulatiErik Brunvand: Servos and movement Task 3: Get to Know Us.
ERIK L BRUNVAND – Home – Faculty Profile – The University of Utah
Strange Bedfellows or Congenial Colleagues? Using dynamic domino circuits in self-timed systems. Peephole Optimization of Asynchronous Macromodule Networks. NellansRajeev BalasubramonianErik Brunvand: Using surface-mount components in an embedded systems lab. Practical Advances in Asynchronous Design.
Erik Brunvand – Google Scholar Citations
Fast ray tracing and the potential effects on graphics and gaming courses. Designing self-timed systems using concurrent programs. Learn more about Amazon Prime.
Amazon Rapids Fun stories for kids on the go. I was the banquet Keynote Speaker for the conference. A noise-based curriculum for technological fluency.