Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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Fantasy role-playing game adventures Judges Guild publications.

That sounds way waay too lethal for a game where the players are supposed to care about their characters. This is a style of dungeon design that we just don’t see anymore and that’s a pity, because I think gamers are missing out on the unique pleasures of exploration that can only come when the dungeon environment itself is as much of a challenge as the monsters, tricks, and traps contained within it.

They pop up on eBay pretty regularly and often go for very little money. This strategy is rarely complex and frequently standardized, but it emphasizes that their characters are still part of the scene for those few short seconds while the rogue is rolling the dice. I have the Nec version; by 3e standards it’s very light on 3e stats since MM monsters are justed listed as eg “6 gnolls hp 6”. If you want your starting characters to be more durable than that, though, I recommend the simple and expedient solution of starting them at 3rd level.

I don’t call that unfair, it’s just, I guess the default play style of the game. From what I understand, the Necromancer Games 3. And concluding that players should fairly get to arbitrarily decide which and how many languages they speak is, IMO, perverse.

By including it, the DM will appreciate exactly why the caverns are set up and populated as they are. By using this site, you agree to the Terms of Use and Privacy Policy. That would make mapping pretty sweet, IMO, especially when there was a need to get somewhere fast and they had to hope to god their map was accurate!


Since that time, The Caverns of Thracia has come to be regarded as one of the classics of the genre, particularly within the Old School Renaissance community. The effort given on the history side, for example, could well have been glossed over. Combined with wandering monsters, this turns time into a meaningful resource that they have to manage. The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions.

I’m not surprised that it’s rhracia name attached to this. From Wikipedia, the free encyclopedia.

I use the same method when assembling Cheapass boardgames. This could also cause something of an issue with running this module as part of an cavernns campaign, because it’s likely everything else will feel different and not as good as this one module. A guy I knew took me along to play with his group.

The Alexandrian » OD&D in the Caverns of Thracia

The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex fhracia lost city. And it defines what you have. Coincidentally, figuring I may as well productively use my obsession with changing integral game mechanics, I actually started writing an entirely new setting and rule set for my group, with a relatively unique use of dice and the destruction of various system staples.

From the sounds of things, it came down to how competent you were at making simple and logical rules additions and changes to vaverns up with your players.

The Caverns of Thracia”. I had completely forgotten this until your comment jogged my memory, but I had the same interpretation of the BECMI rules for a few weeks. Wednesday, December 31, Retrospective: Jaquays is an underrated talent, IMO. Thanks for the link to Alt Text.


Bravely running away, we are told, is not “cool” and gaming is supposedly all about being cool.

Aerie City Supplement 3: If the rules have any mention of spells or artifacts that allow resurrection, it would not be unreasonable to allow the characters to go off on a sub-quest to revive their fallen comrade.

Then there was … The Incident.

Guest Review: Caverns of Thracia

Those creatures revolted, causing the humans to flee or be killed, then they occupied the lower levels themselves. I like tactics but not to that depth. I do this from time to time; I may try to throw it in more often.

There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle.

Well, they wandered around in that little section of dungeon which was MAYBE linear feet of hallway for something like an hour. James Maliszewski December 31, at Plus the paper gets wrinkled, or whatever. Sunday, February 22,5: The players are aware of it, but they consider it to be far out of their reach.

Tue, 31 Mar Only a member of this blog may post a comment. Second, re CR tables: A lot of these other publishers did not get as wide a distribution for their books, so I never really found them.

Of course it can. Wednesday, April 01,8: Either use the tiny ones or tear the large Post-Its in thinner strips. I have a lot of fond memories of The Caverns of Thracia. I do remember the first time I tracia with a group, though.