So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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The following three adventures were designed to be used together as a complete adventure arc, although they need not be run in sequence. Aside from giving the characters a free ship it seemed like a weird adventure But in MGT, the fuel is pumped out around the ship to generate a hydrogen bubble that you travel through jumpspace in.
Annic Nova class Far Trader
Annic Nova was one of the few pre-Imperium adventures and was intentionally left open so it could be plugged into your own setting easier. Advanced electronics Other Staterooms 8 large abnic Luxuries [41dt] Workshops x3 [22dt] Hydroponics [12dt] cargo bays forward [70dt] aft [80dt] Repair drones.
Content is available under Traveller Copyright. All GT components have had their Fusion slice removed.
Annic Nova : traveller
If you needed them to be something you could probably retcon them as Darrians. Aparrently the external grapples will not support the stress. Two single turrets each mount a single laser cannon.
A stellar collector absorbs and collects energy for internal power and jump drives. CT designed had reactor fuel.
In original Traveller fuel was consumed to generate power, which was channeled into the jump drive Lanthanum? With Jesus in your life you have all the love you will need.
The Annic Nova class Far Trader is a relic from an earlier time. The information was sketchy as follows:. Two 40 ton pinnaces travel in trailing positions. Tech level Hull Distributed Dt hull TL16 Hull — 24 Structure 12 Armour 6 [30dt] self sealing Drives 2 jump drives pods 1 J2 [27dt]; 1 J3 [36dt]; Accumulators [5dt] Stellar collector [50dt] [Collects power from the stellar gases when novw, and transfers it to the accumulators which supply’s power to all systems as well as the jump drives and attached pinnaces.
Traveller Double Adventure 1: Shadows/Annic Nova
This page was last modified on 4 Decemberat One pinnace in the stern position counts as a D class drive which moves the whole ship at thrust 1. I made the J-2 drive a standard issue Imperial Annif drive noga had been on a ship that misjumped annkc the First? Jump capacity is rated for dtons. Who is online Users browsing this forum: Want to add to the discussion? The adventure seems to intentionally leave a lot of the specifics up to the GM.
Built at TL 10 Note: I always tend to change mass requirements for things as they move away from imperial norm. Tonnage on the universal ship profile is shown in kilotons thousands of tons where necessary. Actually this won’t work in the MGT universe. They Accumulators can store enough energy to power each jump drive once, fire each laser times, as well as maintain internal life support under normal conditions for 60 days.
TL 16 rechargeable Energy Bank ,MW This assumes a total of ,MW to run the jump drives for 14 days, ,MW to power the lasers for a total of shots each, and ,MW znnic power other ship functions for 60 days. Views Read Edit View history.
Annic Nova Multi-Views | Biomassart
The ship has 8 staterooms of non-standard sizesControl cabin for 2 [4. Cargo Totals: This article was copied or excerpted from the following annci sources and used under license from Far Future Enterprises or by permission of the author. Each holds 12 tons of fuel? A derelict starship is encountered in orbit around a small, little visited, gas giant in the Keng Spinward Marches system.
This adventure deals with a pyramid structure complex on the surface of Yorbund Spinward Marcheswhich the travellers encounter and investigate after spotting it on scanners from orbit on the mostly unexplored world. Bridge [30dt] includes M3fib computer with jump 3; evade1; annnic control 2; and auto-repair 1.